It’s no secret that E3, once the indisputable highlight of the games industry’s announcement calendar, has found itself slowly floundering into irrelevancy in recent years, with an increasing number of publishers foregoing expensive show attendance in favour of more intimate events and livestreams of their own. In response, the Entertainment Software Association (ESA) – the US trade body that runs E3 – is reportedly proposing a radical rebranding of the show for next year, which would turn it into a “fan, media, and influencer festival”.
All this comes via a leaked pitch deck (as seen by GameDaily.biz) intended for the ESA members, which suggests possible new forms for E3 following member feedback.
The core of the proposal revolves around the idea of turning the once-industry-only event into a more consumer-focussed affair, and the organisation’s membership has reportedly already approved an additional 15,000 tickets for the general public, bringing the total available to consumers up to 25,000.
As part of that change, E3’s traditional floor layout could, according to the ESA’s proposal, be adjusted to accommodate eight large-scale stage-like “experience hubs” where punters are able to watch influencers and celebrities playing video games – with the organisation suggesting the Los Angeles Lakers playing a basketball game as an example.
Additionally, to accommodate the influx of consumers eager to try out the latest titles, it’s proposed that an app could be used to register a time to play a demo, and that publishers could provide “queuetainment” to advertise their wares to those waiting in line – with both offering obvious marketing opportunities for publishers.
However, given that the ESA members reportedly rejected plans to make E3 a strictly consumer-only event, there are suggestions that the first day of the show could remain industry-only, while the organisation also proposes “exclusive/appointment only activations for select attendees who will create buzz and FOMO.”
Later in the deck, the ESA suggests leaning on what it calls “the power of social good”, playing up the industry’s “social good efforts” to attract influencers and celebrities who would offer “validation, attention, and excitement across media outlets beyond the video game space”. It also says this strategy could be used to store “positive chits for future use” among consumers – which can then, essentially, be ‘cashed in’ against “policy goals” or the “next negative video game stories”.
It also proposes organising “paid media partnerships” with major outlets like CNBC (following its Tech Impact proof of concept) so it can “control content and the message”.
E3 has been dealt repeated blows in recent years, of course, with EA, Microsoft, Nintendo, Sony, and Activision all opting to skip the show in favour of their own offerings. Meanwhile, the ESA successfully managed to lose the trust of a huge number of industry members earlier this year when it was discovered that the organisation had leaked the names, addresses, phone numbers, and other details of around 20,000 attendees.
As such, the ESA has an uphill struggle if it wants to wrestle its prized show – which had 66K attendees this year, in comparison to Gamescom’s 373k – back into relevancy. Whether or not a “fan, media, and influencer festival” will do the trick remains to be seen.