Nobody ex-spectred that.
One of the most memorable moments of this year’s E3 – aside from the massive journalist data breach (thanks ESA) – was Ikumi Nakamura’s appearance at the Bethesda press conference. You may remember her hopping around on the stage and enthusiastically talking about her upcoming game, GhostWire: Tokyo, which is being developed by Tango Gameworks and published by Bethesda/Zenimax.
It was an endearing presentation – one which won the hearts of the internet, and shone a spotlight on her impressive background working on The Evil Within, Bayonetta and Okami. But only a few months later, Nakamura has now announced she is leaving her position as creative director and art director on GhostWire Tokyo.
In a tweet, Nakamura said that after nine years as a creative and art director at Tango and Zenimax, she felt she had reached the end of her journey there. There’s currently no information on what she’s doing next, but she has tweeted her LinkedIn bio and called for developers to get in touch if they want to work with her. I can’t imagine she’ll have a shortage of offers.
After 9 years as Creative director & Art Director at Tango and Zenimax – I felt here is one of ends of the journeys . I learned from the talented people I’ve worked with and I respect. ?? Contact me if anyone wants to work with me! ??https://t.co/4VKLdY2ejl pic.twitter.com/Hbsuta3Rgo
— Ikumi Nakamura @TGS2019 (@nakamura193) September 4, 2019
GhostWire: Tokyo’s release date hasn’t yet been revealed, and it’s unclear exactly where Nakamura’s departure leaves the rest of the dev team. It should be in pretty safe hands, however, with Tango Gameworks founder Shinji Mikami (previously of Capcom) continuing to lead the studio.