Seven Scrolls, the latest title from indie developer Jesse Venbrux, is a tricky roguelike – or perhaps a broughlike – inspired by the games of Michael Brough.
The basic premise is that you’re challenged to explore a series of small, monster-filled levels in search of a key to unlock the next floor. Said monsters are utterly determined to ruin your day, so it’s all about smart movements, getting creative, and remaining efficient.
What I think is intended to set Seven Scrolls apart is its spell system. Spells can have a variety of wild effects, either on the player-controlled monk or the level’s grisly inhabitants. You’ll be able to trigger them by first examining the combination of symbols on a scroll, then performing the specific actions listed.
“Seven Scrolls” is now available on Android and iOS! Google Play: https://t.co/0oIx1GYuOv App Store: https://t.co/Rc1TWeLKMF #sevenscrolls ???????????????????????????? pic.twitter.com/ura4VPh6cl
— Jesse Venbrux (@JesseVenbrux) March 7, 2020
With it being a roguelike, you can expect the stages and scroll combinations to change after each run, hopefully keeping things fresh for longer. Continue progressing and you’ll eventually stumble upon new monsters to face up to and items to test out.
It was Seven Scrolls’ visual style that initially drew me in. I couldn’t quite place it at first, but then I saw a member of the App Army mention Brough and its clear similarities to his 2016 classic, Imbroglio, perhaps suggesting that the “broughlike” could be on its way to becoming a fully-fledged subgenre.
While I’ve chatted a fair bit about Brough so far, I should also say that Venbrux’s Eat Me Please, a colourful platformer, is a favourite among some members of the App Army.